Tanks in paint room wont be able to switch to different visual modes Sounds for tanks now work correctly, according to the audio settings Background UI in Tank Shop Correct tutorial for rust removal On Fastest quality level setting Screws can be now properly seen from correct distance.Weapons and other props have correct icons in museum customizer A null ref when player when switching rooms or loading other level could send input to the game, and the game tried to react to the input (for instance, crouch) Non-convex warnings when player used the hammer Extraction mission should now show correct objective when loading the scene again An error when a tank could be spawned and not have a slot assigned A null ref when the extraction pump was working Problems with Water hose and Punp on extraction missions (disapearing) Null refs with MetalDetector logic when player picked up an object while the object was inside metal detector range Bug when player was in tablet animation (get to hand) could click on objects in background An option to duplicate the museum props when selecting them in museum menu Bug when player opened the museum props menu for the first time (nothing was selectable, empty menu)- Metal detector should not dissapear after first drop An option to open tablet menu when the tablet animation was playing (this could bug out the menus) Extraction location objects on map Extraction3 have correct positions Only exclusive fullscreen will now minimize the app when the app focus is lost Resetting tutorial state does not cause the game to break and not spawn any contracts Tweaked examine mode, the mode stays on when player picks up a tool PPSH has correct config Customizer in museum now will correctly display prop placement controls (rotation) Situation when player could not spawn any contract when the tutorials have been reset.Complete overhaul of prop system (weapons and collectables management) Tank03 does not have 2 overlapping coaxial mgs now Situation when player could finish extraction mission while the vehicle selector menu was opened.
Compass behaviour, added Compass Toggle Settings key Being unable to select proper key config setting in settings menu Separated highlight interesting objects and hint toggle keys Tank marks in shop should now be displayed in correct rows Display of current objective now correctly displays all required data various problems with Storage menu an option to exploit the game by opening the Radial Menu while assembling a tank part with screws Various problems with language setting loading Camera look icon representation now the minimap should show correct line of sight. Crafting parts can be picked from yard Trash each 30 minutes now (previously player could exploit this system) Game now checks if there is an empty slot for tank when the player wants to buy a new one from shop Increased the price for all tanks and their blueprints. Shop managers checkout screen now behaves correctly (does not hide all content of the shop) River sound is now properly configured with game audio settings Popup lists sounds in various menus are now propery configured with game audio settings. ![]() After US entry into World War II and the formation of the Tank Destroyer Force, a suitable vehicle was needed to equip the new battalions. ![]() The prototype of the M10 was conceived in early 1942, being delivered in April of that year. Added additional colliders to jeep and quad, for collision detection when the player exits the vehicle Extraction 1 scene should now correctly revert the terrain data after the mission ends. Amazing PzKpfw. V Panther Ausf. A Here are some in-game screenshots. This gave us more time to fix the game as were getting close to release. New type of contracts are going to be more specific in their tasks. Another thing, fill the oil and run a test run drive to check if everything works. This is going to take at least a week or two, were going to report when this milestone is ready. We are now testing the vehicle from scratch by catching any potential bugs in configuration, there might be still some. We did not give up, we are working hard on getting ths game ready. In parallel we are developing some new things to the game and we are slowly approaching the moment we will announce them. Very important is detecting proper places to situate extraction components.
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